Libary of Mezdovat
Everything in this wiki is still a work in progress, that includes especially any texts already uploaded. This is not polished yet and it won't be for quite some time. This is a proof of concept if anything. All informations may be subject to change or at least will be rewritten at some point.
Ranks Military (Wizards)
Once a Warrior of any wizard reaches the Rank of General or even Master, it is not uncommon that this title (Grandmaster, Fieldgeneral etc.) is used instead of their rank (High Wizard, Grand Wizard etc) even towards Parts that are not the Warrior in question. (Master holds more prestige than Grand Wizard, General more than Magister)
Content
Grandmaster
Commanding officer over an entire Division, including light and armoured infantry and air assault.
Fieldgeneral
Second in command to the Grandmaster, leading the logistics behind the charge from the base camp
Fire Commander
Commanding officer over a charge of unicorns and ground units.
Fleetmaster
Commanding officer over the an entire division of the “navy”
Stargeneral
Second in command to the Fleetmaster
Subcommander
Commanding officer (basically Captain) of a ship (the rank “captain” is usually not given on wizard ships, Angus holding this title during his time as Captain of the Hootsforce was a made up position because it had been familiar to him.)
Wingcommander
Commanding officer over a flock of eagles.
Eagle-/Dragonrider
Pilots of either Eagle or Dragon
Executive Officer
Second to a Commander
Warrior
Standart rank, often in charge over a company of soldiers.
Soldier
Drones not wizards themselves as they lack the emotions and sense of self, but are based on wizard design. Make up the meat of the fighting force, manning most vehicles and doing most of the heavy lifting. Fill all necessary roles, from support, engineering, recon and fighting.
Necromancer
Warriors that use and control magic to create demons from dead matter or even raise the dead
Pyromancer
Warrior/Engineer mix, weapons expert, in charge of making sure things blow up and weapons fire when they should
Warlock
Enchanters specialised in throwing curses like there is no tomorrow.
Elementalist
Mainly Thunder, but Fire and Water too if the individual portalmagic is advanced enough
Justiciar
Warriors that handle and take care of Wizards that fall out of line (not Chaos wizards)
Battlemage
Engineers that fix up broken soldiers and Wizards on the field.
Sentinel
Wizard disconnected from the rest of himself to act as a safe and sentient alarm. If he is killed, the disconnected part will know and raise the alarm.